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Designing the user flow for a Tuberculosis detection
TB Soochak
Designing the user flow for an app for Young females to travel independently in new cities
Upbeat
Creating a real-world adventure game for 2 or more people
MindSite
Creating sentient artefacts using mobile phones.
Sentient Artefacts
A Board game on creating an adventurous series of Disaster recovery
Shapify- Unfortunate shapes
Creating a playful fishing experience in a networked environment
Poly-hunt
Designing an inclusive game to enjoy sensitivities of speech
Sheesha (Mirror) Game