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Productivity Tools 

Designing a brand based on design strategy and research

Productivity, as one of the Purpose Pillars is about increasing people’s and organization's ability to achieve their goals. This project titled ‘Productivity Tools’ was about understanding what are the people’s activities around at home? What do they love doing, what are the tools they love using, and where Godrej as a brand can diversify?

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Team members                                                          Sponsors

Jasinth MV (Senior Industrial Designer)                            Godrej Innovation Center

Richa Verma (Senior Manager, NPD)                                 Godrej Cartini 

Shyam Shinde (Head of Automation)                                Godrej Interio

Teesta Das (Innovation Manager)                                      Godrej Appliances

 

Research Methods

Ethnographic studies, Usability studies, Prototyping    

Project Advisors                                                        

Prof. Anijo Matthew, Farid Talhame, Sujata Sanke in collaboration with IIT Institute of Design Chicago               

                                                                                            

Guest Faculty Advisors

Prof. Patrick Whitney, Prof. Vijay Kumar

          

Duration 18 months (2016-17)

Use this link to read the Project report

All Rights Reserved. Copyright © 2020

Challenge

There were 2 simple questions: What other hand tools should we look at, for what other activities? How can we build a great brand entirely on thoughtful, beautiful, strong design?

By exploring the terrain of productivity and high performance in the context of home. What does it mean to create hand tools that enhance productivity in the home?

We needed to study different tasks in the home like cooking, decorating, repair work, or completing a school science project and prototype a series of products that make these feel less like chore and more like something to enjoy.

Hypothesis

Our hypothesis was unique hand tools to enhance productivity in the kitchen will have a significant impact. However, we were keen to map out other tasks in the homes that present opportunities for improvement and showcase what great design can do.

The horizon project explored several areas apart from cooking but not limited to home decorating, repair work at home, cleaning and organizing personal items, sketching, drawing, and other forms of creative expression, gardening etc, in similar ways. These areas were discovered and explored through multiple rounds of research, concept development and prototyping.

We studied 33 families across 8 cities in India to uncover the hidden motivations and needs around their lifestyle and daily living.

Through the synthesis phase, we arrived at 7 dimensions of Productivity that the businesses look at going forward. 

[Primary research]

Phase 1: Project Reframe
 STAPLE

Since the main sponsor for this project was Godrej Cartini, a knives and scissors brand of Godrej, we did an organizational study and contextual inquiry into their business and explored productivity tools in the Indian kitchen. We developed a framework that defined the value attached to the productivity tools. The framework is called STAPLE (An acronym formed with the study of Spaces, Tools, Activities, People, Lifestyles and Experiences). It helps to design authentic productivity tools that elevate ethnic ecosystems in diverse communities.

In order to truly create productive tools, the proposal was about having a studio space that would be ideal, for authentic food lovers to come and cook their meals. In turn, the business could design appropriate and new tools based on behavioral feedback and usage. We prototyped a studio space to convey the concept. 

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Testing this studio space with our participants, we presented our concept to the key stakeholders in the same space and got buy-in for the next 6 months to develop first round of Staple Tools. 

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Phase 2:

Product Proposals 

Worked with the Engineering team to develop the prototypes for tooling. We were quickly able to learn about the current go-to-market strategies adopted by their team and developed a new proposal for the prototypes.

Presented the brand vision to the marketing and head of design for Cartini. 

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Phase 3 | Grow-your-own

Sponsor: Godrej Interio & Appliances

Visit STAPLE-EXOTIC project page

Another off-shoot which we were able to prototype and the launch was an indoor grow-kit. While the pain points around growing plants by non-experts were the focus, the proposal and investment in this direction also highlight the ability to grow local plants more easily.

Design registered and patent-pending for product release in the new Godrej Lifestyle stores across India

Tools & Methods

I have led the team in decision making, planning and scoping of design research methods and models used overall. These methods helped us to analyse the large data, find insights, formulate ideas and articulate the concept to various levels of stakeholders. Following is a snapshot of a few.

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Mind Mapping

Mindmapping acts as a visual aid of the thoughts running in the mind of all team members. We used it in the beginning of the project to clarify and come to a common start about how we would like to explore the topic of Productivity Tools.

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The Whole view model

The Whole view model helps in answering the basic questions of What, Who, Why and How.

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Card Sorting

Card Sorting is an exercise which was used during the user interviews. It helps as an ice breaking technique with the user, and gets them to relax and openly share what they would like to., based on the images that they select.

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In-depth Interviews

The interviews with users are conducted in their homes so that they may feel relaxed and can share more freely. It works better than conducting face to face interviews in cafes or workplaces, where the context for the discussion is lacking. In the home, the stories shared by the users become more visually relatable and therefore more convicing and true.

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Themes & Themes tracking

Based on observations noted from interviews ,themes are generated, which is usually a connotation of the observations. A theme is a point of view an observation. Within each theme, there could be only one or a multiple of observations. Thus, helping in a method called “theme tracking”. Theme tracking helps weighing the common observations vs uncommon ones. Higher number of observations under a theme, could have multiple more point of views.

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Visual Library framework

A visual library has clusters of photographs shot at User homes that would help in visually relating to observations spoken/heard about. we were able to find many un-said observations about users. We categorised them using the framework of NOABS (Needs, Objects, Activities, Breakdowns, Services)

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Insight Matrix

Insight Matrix is a method of rating insights in a matrix of 99x99 using a scale of 0,1,2,3. It helped in revealing clusters of insights, which have similar rating and helped further to form “Meta- insights”

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Competitor- Complimentor’s Study

The study of various companies in the similar landscape, revealed their product level offerings and overlaps between their and Godrej’s offering.

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POEMS & 5E framework

Both the framework helped us in mapping the user experiences in any store visit. They helped in understanding the company’s offering and use of various means to deliver deliberate experiences to the user. It was also helpful in concept development in order to deliver a complete user experience.

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Product Landscape Study

Frequent local store visits revealed various brands selling Kitchen Productivity tools. Price points, packaging, product quality, making were few benchmarks which were noted.

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Territories

Territories is a framework used to map activities that came up from User research and it helped in identifying which ones should the sponsor work in.

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Era Analysis

Era Analysis is a framework used during Secondary research in the intial phase which helps in putting the observations under factors or scenarios such as: social, technological, political, economic, environmental etc.

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Business Criteria listing

Business criterias are a checklist that will influence the business decisions for the project. We were able to list them with the help of interactions with various levels of Senior managment and sharing trends and User insights with them.

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Brainstorming & Ideation

Brainstormign and ideation is common method in any innovation project. We brainstormed creating ideation sheets and sketching ideas in a short time. The constraint of time and need of a visual representation helps in identifying unexpected ideas from team members who are usually not so good at visual skills.

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Brand Mapping

The brief included the creation of a brand that was based on a simple yet unique design language. We created moodboards of the product and space language and identified brand positioning through this exercise as well.

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Offering Blueprint

Offering Blueprint was a matrix of the selected concepts with their front end and User value alongwith their back end and Business value. Using this framework, helped in easily understanding the core of all the concepts in one format and evaluate or add what we felt could be missing in the concept.

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Paper modelling & Prototyping

Paper Modelling and Prototyping are ways of making physical representations of the ideas on paper. They help in quick user validations on concepts, idea- sharing presentations etc. Paper Prototypes help in further visualising the details in concepts.

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Ecosystem generation

After ideation and creating individual offerings, the intention of an ecosystem is to help in creating a holistic story for the user. An ecosystem consists of several concepts which will impact a user at different points of time.

Key Learnings

// Pitching the strategic vision to the Business leaders, I learned how to design for engaging C-suite executives

// I learned how to pursue engineering and marketing teams with clear direction for developing a new proposal.

// I learned a research rigor that needs to be exercised along with translation of various design recommendations. 

// Prototyping with budget constraints.

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